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Index for 'tech' | hanfordlemoore.com
 
   

Index for 'tech'

Total posts with this tag: 75

Method for crawling the Hierarchy in Unity

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Proactive visuals for inspiration

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Save game thoughts for Unity

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Batch GameObject renaming tool for Unity

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Making crafting discoverable

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What I'm looking forward to NOT installing on my next PC

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Unity Inventory Question

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Working on Maquette full time now

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Unity: Make the asset picker more powerful

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Press coverage for Maquette

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Maquette at GDC

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Idea: USB drive with physical eject button

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Sony's amazing customer support

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Thoughts on the Nintendo 3DS

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Thoughts on Shadow of the Colossus

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The new Google Docs: going in the wrong direction

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Happy Birthday Amiga!

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How I rate music with iTunes

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Unity: Insert Parent Script

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Graphics from my now-defunct 2D RPG-adventure game

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Sketchbook: Building Sketch

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Photoshop CS3 and money security

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Attempting to watch the iPad video on Apple's site

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App idea: Foursquare for hipsters

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Unity: Rotating GUI text

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Random thoughts on Ultima 5

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Facebook Lite

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Xbox360 and Zune vs iPod

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Dynamically generated spacecraft

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More of my irrational hating on the iPhone

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New blog engine, now in beta

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More iPhone development strategy

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Unity scripting workflow and app layout

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Unity 3D for Windows

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UV modelling tip

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Unity: Image resizing experiments

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Twitter me

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All the kidz are into Henny Youngman these days ...

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Unity: Simple state-save for pick-up objects in games

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Simple 3rd Person Camera Controller in Unity

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Creating elevators in Unity

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More Lightwave and Unity

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Dean Utian's Director Survey

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Unity day 11: Terrain overview and Scripting

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iPhone: Why won't you let me type my name?

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iTunes Genius UI: Who designed this?

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Unity: Day 5

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Checking out Unity

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Defender of the FAVICON

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Quick update: Netflix Player from Roku

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Video Game Design

User Interface Design

Creative & fun stuff

 

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I'm Hanford Lemoore. My parking skills are unparalleled.

I make things. From consumer electronics, to video games, to theme park attractions. Perhaps I can make things for you! Check out my portfolio.

When I'm not making things for other people, I'm usually experimenting.

 

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