Unity: Make the asset picker more powerful




One I've been thinking of is the popup that shows you a visual representation of game things:

I don't know what it's called, but I call it the Asset Picker. This thing is so crazy powerful, and so under-utilized in Unity.  I have a couple ideas for this thing to make it more useful. Continued

Press coverage for Maquette




I showed off Maquette at Game Developers Conference, and the feedback was phenominal! Thanks to everyone who took the time to check it out. There's a LOT of cool shit at GDC and I'm really honored to hear how the game resonated with people. 

 

Here's some of the press it's been getting: 

 

Kotaku: A Key Is A Bridge In This Magical Game

IndieGames.com: The Experimental Gameplay Sessions Highlights

Gamerant.com: Could Maquette be the next Portal?



North Woods Inn paper wallet




north woods inn paper wallet 2 By Hanford Lemoore

(click photo for larger)

For GDC 2011 I made a new paper wallet. It's not my best craftsmanship, but it will do. The wallet is cardstock, and I experimented with a new kind of glue. The experiment was pretty much a failure.

On the outside are postcards from Clearman's North Woods Inn, a Klondike-themed resturant in Southern California. This is the second wallet I've made with the North Woods Inn theme. 



Maquette at GDC

Part of the Experimental Gameplay Workshop sessions




Maquette

Good news! Maquette was chosen for inclusion in this year's Expermental Gameplay Workshop session at  Game Developer's Conference in San Francisco, CA. 

Being asked to present in the Experimental Gameplay sessions is a really big deal to me. Not only is it pretty competitive, but many EGW games have gone on to great success, including Katamari Damacy, flOw, Braid, Portal, World of Goo, and Today I Die, among others.

Every year at GDC I attend EGW to see what is truly some of the greatest game ideas I've ever seen. The session has long been a big inspiration to me, and I'm excited and honored to have my game featured in this year's session.

See the game demoed and development explained:

Thursday March 3rd, @ 1:30 in Room 303, South Hall



Idea: USB drive with physical eject button

The idea is that it has a small button on it that sends the Eject request to the OS. 



Sony's amazing customer support

 A quick story about some amazing customer service from Sony:



Maquette Website




Maquette

 The official website for the Maquette video game is now located at  http://maquettegame.com

Clever, I know.



The reason I started eating cereal again




yum - Photo by Hanford Lemoore

 

My WED cereal bowl.



My Charlie Brown Thanksgiving feast, 2010




Here's my Thanksgiving dinner: A traditional Charlie Brown Thanksgiving feast of popcorn, jelly beans, pretzels, and a friggin' huge stack of toast. And yes, I did attempt to shuffle it like Snoopy did, after I took the photo. It didn't work.

Hanford Lemoore's Charlie Brown Thanksgiving

click for larger version

 

HAPPY THANKSGIVING EVERYONE! (Yelled in unison by the Peanuts gang)



Idea: Candyland Simulator




candyland

WARNING TO PARENTS: this post contains adult language not suitable for little kids. 


This Christmas, no doubt many kids will get their very first board game: Candyland. And no doubt, many adults will have to suffer through games of Candyland with these whiny little brats. 

Enter my  latest invention: the Candyland Simulator. 

The game Candyland is a real drag to play with a 5 year old.  It's boring as hell. And kids that age tend to whine when they don't win, or when they draw a card that sends them back to the beginning. So the next time a 5 year old asks you to play, say "sure! Let's use the Candyland simulator!"

Candyland does not require the player to make any decisions in the game. It is completely deterministic based on how the cards are shuffled beforehand. You just draw a card and follow the instructions. No decisions to make.  Because of this, you can calculate the winner of the game simply by examining the cards, without actually playing it. 

The Candyland simulator does this for you. You just click "play Candyland" and the game immediately tells you who won. You can now play Candyland in less the a second. Shit, you can play 60 games in less time than it takes to take a dump. 

Your move, Milton Bradley. 





      
 

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I'm Hanford Lemoore. My parking skills are unparalleled.

I make things. From consumer electronics, to video games, to theme park attractions. Perhaps I can make things for you! Check out my portfolio.

When I'm not making things for other people, I'm usually experimenting.

 

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